﻿using UnityEngine;
using System.Collections;
using System.Threading;

public abstract class AniEffectCall : MonoBehaviour {

	public AniEffect aniEffect;

	public virtual void play (OReportDetail detail, CallBack finished) {
		if(!(aniEffect == null || aniEffect == this)) {
			aniEffect.play(detail, finished);
		}
	}
}
